//==============================================================================
// Basileus_Anim.txt
//==============================================================================

//==============================================================================
define sword
{
		set hotspot
		{
			version
			{
				Visual Attachments G Sword Iron
			}
		}
}

//==============================================================================
define BasileusShield
{
		set hotspot
		{
			version
			{
					visual Attachments G Shield Large Iron
					ReplaceTexture Attachments G Shield Copper/Attachments G Shield Iron
			}
		}
}


//==============================================================================
anim Bored
{
	SetSelector
	{
	ContainLogic
		set hotspot
		{
			version
			{
				Visual hero G achilles_BoredA
				connect RightHand sword hotspot
				connect LeftForearm Basileusshield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual hero G achilles_carryBoredA
				connect RightHand sword hotspot
				connect LeftForearm Basileusshield hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
	containlogic
		set hotspot
		{
			version
			{  
				Visual hero G achilles_Walka
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.20 true   
					tag FootstepLeft 0.65 true   
					tag FootstepRight 0.55 true   
	//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm Basileusshield hotspot
			}
      }
		set hotspot
		{
			version
			{  
				Visual hero G achilles_carrya
	//-- auto generated by the bang animation tool
	//-- do not hand edit these values
					tag FootstepLeft 0.00 true   
					tag FootstepRight 0.20 true   
					tag FootstepLeft 0.65 true   
					tag FootstepRight 0.55 true   
	//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm Basileusshield hotspot
			}
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual hero G achilles_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
			connect RightHand sword hotspot
			connect LeftForearm Basileusshield hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
	ContainLogic
		set hotspot
		{
			version
			{
				Visual hero G achilles_IdleA
				connect RightHand sword hotspot
				connect LeftForearm Basileusshield hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual hero G achilles_carryIdleA
				connect RightHand sword hotspot
				connect LeftForearm Basileusshield hotspot
			}
		}
	}
}

//==============================================================================
anim Build
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual hero G achilles_IdleA
				connect RightHand sword hotspot
				connect LeftForearm Basileusshield hotspot
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual hero G achilles_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm Basileusshield hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual hero G achilles_FlailA
			connect RightHand sword hotspot
			connect LeftForearm Basileusshield hotspot

         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual hero G achilles_FlailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.62 false ManticoreSpecialAttack checkVisible 
//-- end auto generated section
			connect RightHand sword hotspot
			connect LeftForearm Basileusshield hotspot

         }
      }
   }
}

//==============================================================================
anim rangedAttack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Special G Manticore_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.62 false ManticoreSpecialAttack checkVisible 
//-- end auto generated section
//            tag SpecificSoundSet 0.43 false WingsLarge checkVisible 
//            tag SpecificSoundSet 0.88 false SwordSwing checkVisible 
         }
      }
   }
}
